The Sound Architect was fortunate enough to try out the Steam Early Access Release of 0RBITALIS. 0RBITALIS is a simulation game born out of the Ludum Dare 28 gamejam. The theme ‘You Only Get One’ inspired Alan to blend his passion for physics with gaming, accentuated by his trademark aesthetic. The objective
Tag: video-games
Interview with Professional Composer, Luc St. Pierre
The Sound Architect speaks to excellent composer Luc St. Pierre. Born in Ottawa, Canada, Luc St. Pierre studied piano for many years while performing in a variety of musical ensembles before entering the Université de Montréal to pursue his interests in orchestral and electroacoustic composition with Alan Belkin and Marcelles Deschesnes.
Interview with Professional Composer, Joris de Man!
The Sound Architect interviews Joris de Man. Joris is a Dutch composer and sound designer living in the UK. Born in The Hague in 1972 into a musical family, his father was a professor at the Hague Royal Conservatory and a well-known contemporary composer, his mother an internationally acclaimed Harpsichordist. Joris'
EGX Rezzed Audio Highlights!
After visiting EGX Rezzed last weekend at the Birmingham NEC, Founder/Sound Designer Sam Hughes recounts his audio highlights from the experience... Sam speaks to Jey Kazi, sound designer of Tiny Keep, as well as Gavin Harrison, composer of Tango Fiesta as well as discussing the key moments in game audio from the event. Read more here: EGX
Interview with Composer, Lance Hayes
The Sound Architect speaks to Lance Hayes. Lance is an award winning composer working in media, advertising, television, and video game soundtracks. Some of his latest projects include composing and producing music for Nike+ Kinect Fitness, the Stranded Music for the mega hit video game Gears of War 3, music for Xbox Fitness and
Interview with Professional Composer, Jason Graves
The Sound Architect speaks with incredible composer Jason Graves. Jason is an Academy Award-winning (BAFTA) composer who has brought his passion for music to franchises such as TOMB RAIDER (SQUARE ENIX) and DEAD SPACE (EA). He is particularly enthusiastic about illustrating a project’s story and character arcs through the power of
Interview with Professional Composer and Orchestrator, Penka Kouneva
The Sound Architect speaks to brilliant composer and orchestrator Penka Kouneva. Penka enjoys a reputation among Hollywood composers as a unique talent. Working alongside Steve Jablonsky she composed the score for Prince of Persia: The Forgotten Sands and Transformers: Revenge of the Fallen video games, and has scored many indie features, indie games and
Interview with Fryda Wolff Part 6 is Online
Interview with Christopher Emerson!
That's right everyone! Talented actor and voice artist Christopher Emerson has agreed to answer some questions for us! Most recently known for his voice for Piers Nivans in the video-game Resident Evil 6, Christopher has appeared in numerous roles over the years. We're looking forward to asking him some questions, do you want